Hello, I'm

Lawson Lamb


Senior Gameplay Programmer based in Gainesville, Florida, specializing in Unreal Engine and C++. I build responsive, high-impact gameplay systems and love turning design ideas into polished, performant player experiences.

/ Career

A brief overview of my career

Oct 2024 - Present

Senior Gameplay Programmer

Traega Entertainment

Building and maintaining core gameplay systems in Unreal Engine 5 with C++.

Unreal Engine 5C++Gameplay Systems
Aug 2022 - Oct 2024

Lead Software Engineer

Chromatic Games

Managed day-to-day work and career growth for 5-10 engineers across dev-ops, gameplay, engine, and backend. Development lead of an unannounced UE5 multiplayer title. Oversaw the Dungeon Defenders: Awakened port to the Stove platform (multiplayer via Epic Online Services / EOS Redpoint) and a physical-media Switch release with Super Rare. Spearheaded upgrades to the Dungeon Defenders 2 backend (C#/AWS/MySQL) and built Twitch Drops on serverless AWS (Lambda, DynamoDB, API Gateway). Led agile ceremonies for multiple teams.

LeadershipUnreal Engine 5C#AWSAgile
Mar 2020 - Aug 2022

Senior Gameplay Programmer

Chromatic Games

Built UI, AI, ability, and character features across Dungeon Defenders: Awakened and Dungeon Defenders: Going Rogue. Created the passive-ability system now powering hundreds of abilities, the cross-platform DLC unlocking system (Steam, Xbox, PlayStation, Switch), and an in-game store using PlayFab Economy v2 and Steam Inventory. Sole programmer on the DDA PS4/PS5 port and rewrote multiplayer session code after PlayFab 1.0 was deprecated.

BlueprintsUnreal EngineC++MultiplayerAI
Oct 2017 - Feb 2020

Game Application Programmer

RhinoCorps Ltd. Co.

Lead programmer on the Primiri training tool. Spearheaded AutoCAD-to-3D pipeline improvements that cut VRAM usage by 40%, and built a RuntimeImporter plugin in Unreal 4 (FBX SDK + Assimp) for loading 3D models at runtime. Prototyped a networked first-person shooter connected to a real-world combat simulation. Helped lead agile ceremonies for the team.

Unreal EngineC++Analytical Skills
May 2016 - Oct 2017

Consulting Software Engineer

Reavis Code

Consulting projects including a Gradle pipeline to convert .jar to .exe and produce an installer, GitHub/Jira and Confluence integrations, and a Jenkins CI build server triggered by private GitHub pushes.

JavaGradleCI/CD
May 2016 - Oct 2017

Consulting Software Engineer

Davison Professionals, Inc.

Upgraded the StaxPro codebase from Visual FoxPro to Java, including PDF report generation from the database, an in-house PDF viewing/mapping tool, and JavaFX FXML views and controllers.

JavaJavaFX
2013 - 2016

Bachelor, Computer Game Design & Development

Kennesaw State University

Activities and societies: Phi Theta Kappa Honor Society and the National Society of Leadership and Success.

C++Game DesignProblem Solving

/ Featured Projects

A selection of professional work, published apps, and experimental prototypes.

/ Contact Me

Feel free to reach out. I'm always open to discussing new projects and opportunities.