Hello, I'm
Lawson Lamb
Senior Gameplay Programmer based in Gainesville, Florida, specializing in Unreal Engine and C++. I build responsive, high-impact gameplay systems and love turning design ideas into polished, performant player experiences.
/ Career
A brief overview of my career
Senior Gameplay Programmer
Traega Entertainment
Building and maintaining core gameplay systems in Unreal Engine 5 with C++.
Lead Software Engineer
Chromatic Games
Managed day-to-day work and career growth for 5-10 engineers across dev-ops, gameplay, engine, and backend. Development lead of an unannounced UE5 multiplayer title. Oversaw the Dungeon Defenders: Awakened port to the Stove platform (multiplayer via Epic Online Services / EOS Redpoint) and a physical-media Switch release with Super Rare. Spearheaded upgrades to the Dungeon Defenders 2 backend (C#/AWS/MySQL) and built Twitch Drops on serverless AWS (Lambda, DynamoDB, API Gateway). Led agile ceremonies for multiple teams.
Senior Gameplay Programmer
Chromatic Games
Built UI, AI, ability, and character features across Dungeon Defenders: Awakened and Dungeon Defenders: Going Rogue. Created the passive-ability system now powering hundreds of abilities, the cross-platform DLC unlocking system (Steam, Xbox, PlayStation, Switch), and an in-game store using PlayFab Economy v2 and Steam Inventory. Sole programmer on the DDA PS4/PS5 port and rewrote multiplayer session code after PlayFab 1.0 was deprecated.
Game Application Programmer
RhinoCorps Ltd. Co.
Lead programmer on the Primiri training tool. Spearheaded AutoCAD-to-3D pipeline improvements that cut VRAM usage by 40%, and built a RuntimeImporter plugin in Unreal 4 (FBX SDK + Assimp) for loading 3D models at runtime. Prototyped a networked first-person shooter connected to a real-world combat simulation. Helped lead agile ceremonies for the team.
Consulting Software Engineer
Reavis Code
Consulting projects including a Gradle pipeline to convert .jar to .exe and produce an installer, GitHub/Jira and Confluence integrations, and a Jenkins CI build server triggered by private GitHub pushes.
Consulting Software Engineer
Davison Professionals, Inc.
Upgraded the StaxPro codebase from Visual FoxPro to Java, including PDF report generation from the database, an in-house PDF viewing/mapping tool, and JavaFX FXML views and controllers.
Bachelor, Computer Game Design & Development
Kennesaw State University
Activities and societies: Phi Theta Kappa Honor Society and the National Society of Leadership and Success.
Senior Gameplay Programmer
Traega Entertainment
Building and maintaining core gameplay systems in Unreal Engine 5 with C++.
Lead Software Engineer
Chromatic Games
Managed day-to-day work and career growth for 5-10 engineers across dev-ops, gameplay, engine, and backend. Development lead of an unannounced UE5 multiplayer title. Oversaw the Dungeon Defenders: Awakened port to the Stove platform (multiplayer via Epic Online Services / EOS Redpoint) and a physical-media Switch release with Super Rare. Spearheaded upgrades to the Dungeon Defenders 2 backend (C#/AWS/MySQL) and built Twitch Drops on serverless AWS (Lambda, DynamoDB, API Gateway). Led agile ceremonies for multiple teams.
Senior Gameplay Programmer
Chromatic Games
Built UI, AI, ability, and character features across Dungeon Defenders: Awakened and Dungeon Defenders: Going Rogue. Created the passive-ability system now powering hundreds of abilities, the cross-platform DLC unlocking system (Steam, Xbox, PlayStation, Switch), and an in-game store using PlayFab Economy v2 and Steam Inventory. Sole programmer on the DDA PS4/PS5 port and rewrote multiplayer session code after PlayFab 1.0 was deprecated.
Game Application Programmer
RhinoCorps Ltd. Co.
Lead programmer on the Primiri training tool. Spearheaded AutoCAD-to-3D pipeline improvements that cut VRAM usage by 40%, and built a RuntimeImporter plugin in Unreal 4 (FBX SDK + Assimp) for loading 3D models at runtime. Prototyped a networked first-person shooter connected to a real-world combat simulation. Helped lead agile ceremonies for the team.
Consulting Software Engineer
Reavis Code
Consulting projects including a Gradle pipeline to convert .jar to .exe and produce an installer, GitHub/Jira and Confluence integrations, and a Jenkins CI build server triggered by private GitHub pushes.
Consulting Software Engineer
Davison Professionals, Inc.
Upgraded the StaxPro codebase from Visual FoxPro to Java, including PDF report generation from the database, an in-house PDF viewing/mapping tool, and JavaFX FXML views and controllers.
Bachelor, Computer Game Design & Development
Kennesaw State University
Activities and societies: Phi Theta Kappa Honor Society and the National Society of Leadership and Success.
/ Featured Projects
A selection of professional work, published apps, and experimental prototypes.
Dungeon Defenders: Awakened
Gameplay and systems programming at Chromatic Games: built the passive-ability system powering hundreds of abilities, the cross-platform DLC unlocking system, and an in-game store. Sole programmer on the PS4/PS5 port and rewrote the multiplayer session code across all platforms.
Dungeon Defenders: Going Rogue
Feature and systems work at Chromatic Games on the studio's roguelike entry in the Dungeon Defenders franchise, including UI, abilities, characters, and boss AI.
Dungeon Defenders 2 — Backend
Backend and live-service work on Dungeon Defenders 2, spearheading upgrades to the game's backend and building a serverless Twitch Drops integration.
Primiri Training Tool
Lead programmer on a training/simulation tool at RhinoCorps, creating the majority of the code and user interface along with core Unreal Engine tooling.
/ Contact Me
Feel free to reach out. I'm always open to discussing new projects and opportunities.







