Primiri Training Tool
RhinoCorps Ltd. Co. • 2017 - 2020


Lead programmer on a training/simulation tool at RhinoCorps, creating the majority of the code and user interface along with core Unreal Engine tooling.
/ Highlights
- Lead programmer on the Primiri training tool — created a majority of the code and user interface.
- Built a RuntimeImporter plugin in Unreal 4 (FBX SDK + Assimp) for loading 3D models at runtime.
- Drove AutoCAD-to-3D pipeline improvements that cut VRAM usage by 40%.
- Prototyped a networked first-person shooter that could connect to a real-world combat simulation.
/ Tech
Unreal Engine 4 C++